Legend of the Seventh Sea

7th Sea Revised - Living Rulebook

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rules:combat:grappling

Grappling

Grappling consists of two participants - the person in control (the Controller) and the person being restrained (the Captive).

When an individual initiates a grapple, he attacks as normal (using Grapple/Finesse) however if he hits his target he deals no damage but instead enters a grapple and is in control.

Actions in a Grapple

While engaged in a Grapple only certain actions are available to the participants.

Controller

Injure Target

The Controller may injure the Captive (by twisting an arm, etc).

They use Grapple/Finesse to attack, if successful the Captive suffers damage as per an unarmed attack (0k1).

Use Item

The Controller may use an item such as a knife or pistol.

Improve Hold

The Controller may spend an action to simply improve his hold, this grants him a +5 bonus in any struggle rolls.

Improve Hold can only be done a number of times equal to the Grapple skill (beyond that it just maintains the hold). Taking an action other than Improve Hold resets the bonus to 0.

Go Prone

The Controller may go prone - and take the Captive prone at the same time.

Release Grapple

The Controller may freely release the hold, it requires no roll.

Captive

Headbutt

The Captive may attempt to headbutt the Controller.

They use Headbutt/Finesse to attack, if successful the Controller suffers damage as per an unarmed attack (0k1), the Captive will also suffer 1k1 flesh wounds.

Use Item

The Captive may use an item such as a knife or pistol. Simply pulling a trigger could be done freely however in order to aim the pistol or manuever a dagger to attack they must first make an opposed Grapple/Brawn roll against the Controller's Grapple/Brawn.

Struggle

The Captive may attempt to take control of the Grapple.

They make an opposed Grapple/Brawn roll against the Controller's Grapple/Brawn (plus any bonuses from an Improved Hold).

If the Controller is successful then nothing happens.

If the Captive is successful then their positions are reversed (ie the Captive becomes the Controller and the Controller becomes the Captive). Additionally the new Controller may immediately release the grapple as a free action.

Example:

Bill and Ted are currently engaged in a grapple. Bill is in control (the Controller) and Ted is restrained (the Captive).

Ted attempts to Struggle. He rolls his Grapple/Brawn and gets 32. Bill rolls his Grapple/Brawn and gets 27. From this point on Ted is now the Controller and Bill is the Captive.

Attacking into a Grapple

Someone not involved in a grapple may still attack a participant.

If they are attacking the Captive they must take a single raise in order to ensure they don't hit the Controller.

If they are attacking the Controller they must take a number of raises equal to his Grapple Skill + 1 in order to ensure they don't hit the Captive.

Example:

Bill and Ted are currently engaged in a grapple. Bill has a grapple skill of 3 and is in control (the Grappler) and Ted is restrained (the Grapplee).

Rufus meanwhile is stood watching the scuffle and decides to intervene.

If he were to attack Ted he would have to take a single raise on his attack roll.

If he were to attack Bill he would have to take 4 raises on his attack roll.

Damage

If the Controller of a grapple takes a dramatic wound he is forced to release the grapple immediately (this doesn't require an action on their part).

rules/combat/grappling.txt · Last modified: 2014/05/16 14:47 by pringle9984